namespace LFramework 
{
    public class ProcedureMain : ProcedureBase
    {
        /// <summary>
        /// 游戏主流程
        /// </summary>
        public override void OnEnter(int lastState)
        {
            base.OnEnter(lastState);
            GameEntry.Log("ProcedureMain ==>> OnEnter()");
        }

        public override void OnLeave(int newState)
        {
            GameEntry.Log("ProcedureMain ==>> OnLeave()");
            base.OnLeave(newState);
        }
    }
}

